Senior 3D Creature Artist
A company is looking for a Senior 3D Creature Artist to join their team.
Key Responsibilities
Sculpt and model high-resolution creatures in ZBrush, focusing on anatomy and expression
Create game-ready models through retopology and UV unwrapping, and texture assets using PBR workflow in Substance Painter
Collaborate with concept artists and art directors, implement assets in game engines, and iterate based on feedback
Required Qualifications
Strong proficiency in ZBrush and excellent sculpting skills with a deep understanding of organic forms
Experience in Maya or Blender and knowledge of the full character/creature production workflow
Solid understanding of PBR workflow and proficiency in Substance Painter
Portfolio showcasing creature work, including examples of sculpting, texturing, and design abilities
Experience with real-time game engines like Unreal Engine or Unity
A company is looking for a Senior 3D Creature Artist to join their team.
Key Responsibilities
Sculpt and model high-resolution creatures in ZBrush, focusing on anatomy and expression
Create game-ready models through retopology and UV unwrapping, and texture assets using PBR workflow in Substance Painter
Collaborate with concept artists and art directors, implement assets in game engines, and iterate based on feedback
Required Qualifications
Strong proficiency in ZBrush and excellent sculpting skills with a deep understanding of organic forms
Experience in Maya or Blender and knowledge of the full character/creature production workflow
Solid understanding of PBR workflow and proficiency in Substance Painter
Portfolio showcasing creature work, including examples of sculpting, texturing, and design abilities
Experience with real-time game engines like Unreal Engine or Unity